FFXIV Races and Naming Conventions

April 8th, 2013

race-height3Being a long-time, old-school Final Fantasy gamer, I am extremely excited about the upcoming Final Fantasy XIV: A Realm Reborn due out later this year! ヘ(^_^ヘ)(ノ^_^)ノ

It’s the remake to the original FFXIV that I played a year or so ago (the botched “1.0” version from 2010). Apparently, Square-Enix is rebooting it (renamed “A Realm Reborn” or “2.0”) with a new developer (who many refer to as “Yoshi-P”) due to the low interest levels with their (current) nearly-unplayable version of the game. It was clunky, slow and really hard on any high-end PC. My S.O. had one of the top video cards on the market, which ran every other game on the highest settings, and even he had to drop it down in order to run the game! I had to play it on the lowest settings, but I was also running it on my MacBook (with Bootcamp). ε-(´・`) Not the best of engines, but still. (Sadly, because we couldn’t properly play the game, we didn’t subscribe long enough to be considered a “legacy” player and get a legacy chocobo. ;A; I think we only subbed 1 month w/1 month free that came with the game. However, our original characters we played during “1.0” have the “legacy tattoo” on the back of their necks! ^^; eh-hehe. We ended up starting over with new characters, but still have our legacy’s as mules.)

To commemorate the upcoming MMO, I changed my blog’s picture to my all-time fav heroine: Rosa Farrell from FFIV! <3 Best story in a game, EVER! But I’m biased since it was the first JRPG I played back when I was around 10.

Anyway, I digress. This post will inform what information I’ve come across, such as the different featured races, clans & naming conventions! Those are important if you’re like me and wish to stay canon with the story. If you prefer to be creative with your name, all the more power to you– as long as you stay away from the derpy names that plague MMO’s everywhere such as “xXxCloud SephirothxXx”. *facepalm* Just… no. ( ̄□ ̄;)

(NOTE: this post has been edited many times over the years, so it’s not all original information dating back to the date of this post!)

*:–☆–:*:–☆:*:–☆–:*:–☆–:*:–☆–:*:–☆:*:–☆–:*:–☆–:

Lalafell_CGLALAFELL

First up, my favorite ADORABLE race called the LALAFELL (lah-lah-fell). (⌒▽⌒)Those are the short people I have pictured at the top of my post (credited to the FFXIV wiki)! They’re cute, they’re rotund, and they’re huggable! <3 Since I have a perchance of playing the vertically challenged races in MMO’s (i.e- Hobbits in LotRO, Gnomes in WoW, Asura in GW2), I’ll more than likely end up picking a female Lalafell (my S.O. can attest that I typically end up regretting it if I don’t)! :P

As with each race, they’re broken down into two clans: The Plainsfolk and the Dunesfolk. The major physical difference between the two clans are their eyes. Plainsfolk have long-ish slender pupils, and the Dunesfolk do not have any. Many people comment that the Dunesfolk appear “soulless” due to the lack of a pupil, and I agree with certain color choices, but not all colors give it that feel. ^^; According to lore, the Dunesfolk eyes look solid due to a film cover that grew over their eyes in order to protect them from the harsh desert sun. Plainsfolk remind me of Hobbits due to their prairie-dwelling habits. They seem to populate the La Noscea (Limsa) regions, possibly extending toward the Black Shroud (Gridania). Dunesfolk are typically described as desert nomads, and populate in the Thanalan (Ul’dah) areas.

I also discovered that each of their racial clan’s stats vary just a bit, as discussed over at this FFXIV Guild post. They vary in minor ways, but if you prefer a certain role over another, it may make or break your choice of clan. With the Lalafellin race, Plainsfolk seem to favor DEX (archer/bard) with their base-DEX of 22, and the Dunesfolk favor healing stats (PIE/MND), particularly their base-MND of 22 and base-PIE of 23 (mmm… pie…). The most of any base-stat is 23.

NAMING CONVENTIONS (credit):

  • Plainsfolk MALE:
    • Phoneme pattern is AB – CB
      ===The A and C phonemes do not have to rhyme.
      EXAMPLE: Zorido Manarido
  • Plainsfolk FEMALE:
    • Phoneme pattern is ABB – AB
      EXAMPLE: Mimomo Mimo
  • Dunesfolk MALE:
    • Phoneme pattern is AAB – CCB
      ==The A and C phonemes are 1 syllable, the B phoneme 2.
      ==The A and C phonemes may rhyme, but do not have to.
      EXAMPLE: Jajariku Nanariku (rhyming)
      EXAMPLE: Nunulupa Tatalupa (non-rhyming)
  • Dunesfolk FEMALE:
    • Phoneme pattern is AAB – AB
      The A and B phonemes are 1 syllable.
      EXAMPLE: Jajano Jano

*:–☆–:*:–☆:*:–☆–:*:–☆–:*:–☆–:*:–☆:*:–☆–:*:–☆–:

Miqote_CG

MIQO’TE

My 2nd favorite race is none other than the ever-abundant cat-like race: MIQO’TE (mee-koh-tay). They’re the 2nd from shortest race, below the Hyur (not counting their ears!) They’ve got fuzzy ears and long tails. They’re even adding a playable male version to what was once an Amazon tribe (although the Keepers of the Moon still hold their Matriarchal status).  ( ̄ー ̄) A lot of people are already griping with the way they’ve designed the male Miqo’te. They say they’re too effeminate. Well, considering what animal they’re modeled after, I think it makes perfect sense! If you don’t like it, then don’t pick it. :P

The two Miqo’te clans consist of the Seekers of the Sun and the Keepers of the Moon. Similar to the Lalafell race, the clans have different eyes, namely the shape of their pupils. When I played pre-ARR, I didn’t notice this difference, but it was hard to compare the two side-by-side while creating your character. Apparently, the Seekers have vertical slits and the Keepers have round pupils (to allow more light to pass through). Keepers also have long pointy canine teeth that are only noticeable when they open their mouth. Seekers have humanoid omnivore teeth. Other differences are their skin tones. Seekers possess lighter, tanned skin tones and the Keepers have darker, pale tones. According to the wiki article, the Seekers also have more of a “feline/lion appearance”, where the Keepers have more of a “canine/wolf-like appearance”. Interesting.

The Seekers seem to be split on how they live. The “traditional” Seekers, who live under the ruling thumb of a (usually) single breeding male, titled “Nunh” (think: lion pride), and they typically live a nomadic life in the deserts of Thanalan. Non-breeding Seeker males are known as “Tia” (which is tacked onto the ends of their names). Other Seekers that have broken away from their traditional living standards can be found as troublesome pirates in La Noscea. The Keepers tend to shy away from the public eye and hide throughout the forests of the Black Shroud. They seem to be more demure and less standoff-ish than their cousins.

Seekers are similar to Plainsfolk Lalafells, favoring DEX, so they’d make great archers/bards with their base-DEX of 22. They also have base-INT of 21, so not too shabby caster DPS. Keepers make great healers with their base-MND of 23 and base-PIE of 22. They share the same base-INT as their cousins, so being a caster dps in general would fit well here too. Again, the most any base-stat can be is 23.

NAMING CONVENTIONS (credit):

  • Seekers of the Sun MALE:
    • Most males have simple, one or two syllable names. They also add extra “h” to their names to represent a hissing/spitting-type sound to make it sound more cat-like.
      The first name is always proceeded by a letter representing their tribe.
      EXAMPLES of the “h” names (no tribe added): Bhee (Bee), Kuzh (Kooz), and Pahsh (Pash)
  • The tribe names are originally based on traditional beastkin, scalekin, or cloudkin totems, which are said to protect the tribe.
    A: Antelope (pronunciation: short Ah)
    B: Boar (short Bee)
    C: Coeurl (short Ka)
    D: Dodo (short Deh)
    E: Eft (short Eh)
    F: Bear (short F)
    G: Gryphon (short, hard Goo)
    H: Gigantoad (short Hah)
    I: Bufflalo (short Ee)
    J: Jackal (short Jah)
    K: Hipparion (short Koo)
    L: Viper (short Lee)
    M: Marmot (short Meh)
    N: Aldgoat (short N)
    O: Mole (short Oh)
    P: Basilisk (short Peh)
    Q: Puk (short Key)
    R: Raptor (short Ruh)
    S: Zu (short Soo)
    T: Condor (short Tuh)
    U: Drake (Ooh)
    V: Vulture (short Vah)
    W: Wolf (whort Wah)
    X: Lynx (short She)
    Y: Jaguar (short Yah)
  • Males do not take family names; he is given a title based on their tribe position.
    NUNH=Breeding males; TIA=all others.
    EXAMPLES of full Seeker Male names: O’raha Tia, O’bhen Tia, U’odh Nunh, K’tyaka Nunh
  • Seekers of the Sun FEMALE:
    • A female first name will always begin with the letter representing her tribe, followed by an apostrophe and then her given name.
      Her last name is the first name of the tribe’s breeding male who sired her.
      EXAMPLE: R’Sushmo Rhiki (Sushmo of the Raptors, sired by R’rhiki Nunh (breeding male of the Raptors)
  • Keepers of the Moon FEMALE:
    • Unlike the Seekers, the Keepers are a matriarchal society, with family names passed down from the mother, not the father.
      They lead more solitary lives, rarely forming communities of more than 2-3 families; no tribal letter is assigned to the names.
      The matriarchal strength is further displayed by the fact that female first names are short, 1-2 syllable constructions that resemble Sun males.
      Unpronounced aitches are also present in the names.
      EXAMPLES: Okhi Nbolo, Cemi Jinjahl, Gota Jaab, Sizha Epocan
  • Keepers of the Moon MALE:
    • More evidence of how important the mother is to the Keepers clan can be seen when looking at the names given to males.
      In addition to taking the mother’s surname, males also take the mother’s forename, adding a suffix (separated by an apostrophe) to the end to designate the order in which they were born.
      Though there are ten suffixes listed below, rarely do even the largest Keeper families have more than 2-3 sons.
      This is not by choice. Nature merely sees to it that more females are born to this race.
      EXAMPLES: Okhi’a Nbolo, Cemi’to Jinjahl, Gota’li Jaab, Sizha’sae Epocan
      1st son: ‘a
      2nd son: ‘to
      3rd son: ‘li
      4th son: ‘sae
      5th son: ‘ra
      6th son: ‘ir
      7th son: ‘wo
      8th son: ‘ya
      9th son: ‘zi
      10th son: ‘tan

Also, this:

ffxiv_miqote-cat

*:–☆–:*:–☆:*:–☆–:*:–☆–:*:–☆–:*:–☆:*:–☆–:*:–☆–:

Hyur_CG

HYUR

Next up, the HYUR (hue-er)… aka the Human race! :P They’re the 3rd tallest race (under the Elezen). Human-esque races are my S.O’s favorite race to play in every game so far. (´~`)  To me, they’re kinda boring. I mean I’m already human, so why play one in a fantasy-game setting? :P   (・∀・ ) Oh well, to each their own! \(o ̄∇ ̄o)

There’s a difference between the builds of the two clans. The two clans are the Midlanders and the Highlanders. Pre-ARR, you could only pick a MALE Highlander (both genders were already available for Midlander), but come “ARR”, they’re adding a female Highlander model! My S.O. is thrilled by what he’s seen of the Highlander females because they appear to be butchier/stronger. No twiggy tanks! He prefers playing tanky-type classes (he wants to eventually create a paladin after one of his fav FF characters: Cecil Harvey!), which doesn’t fit a frail-looking girl IMHO. The Midlander females have more of a petite build in comparison to their Highlander cousins. I think the new Highlander women resemble the female Norn in GW2! More meat, more muscles, more curves! Rawr! ヾ(‘ロ‘)

Highlanders originally came from Ala Mhigo (located in the region of Gyr Abania which borders The Black Shroud), which was seized by the Garlean empire. This region is not yet implemented in the game, but might be for a future expansion. Since their area was taken over, they took refuge wherever they could, gravitating towards Ul’dah due to their supposed riches. They even created “Little Ala Mhigo” in Southern Thanalan. There are also refugees within Quarrymill in the South Shroud. In the past, Highlanders started a war with Gridania and tried to take over, but obviously failed. Thus why nobody really cares for them or wishes to help the refugees. Midlanders don’t seem to have any alliance to any region and can be found all over, however they were NOT originally from Eorzea, but from other continents. The Midlanders overtook Eorzea as the dominant race, even leading the forests of the Black Shroud as the Padjal. The Elezen originally found their migration to Eorzea as a threat and were at war with them, but over time, some of the Elezen came to accept and live peacefully together.

Highlanders have the most base-STR in this game (23), making them great dragoons or monks. They also have a sturdy amount of base-VIT (22), which makes them great tanks as well. Midlanders are kind of your BALANCED race to chose if you’re just not sure what you want to do in the game. Their base stats don’t really favor anything in particular (their highest base-stat is 21 in STR/INT/PIE). Once again, the highest any base-stat can be is 23.

NAMING CONVENTIONS (credit):

  • Midlander MALE:
    • First names are remarkably similar to Anglo Saxon, Celtic & Briton names that appeared in medieval (pre-17th century) Europe.
      Last names are usually based off of professions, or locations of where they or their families lived.
      May also represent a person’s outward features (i.e. brown hair leading to the surname ‘browne’)
      EXAMPLES: Eddard Baker, Petyr Stone, Belmont Miller
  • Midlander FEMALE:
    • (see male description)
      EXAMPLES: Isolde Stark, Hester Skinner, Joyse Browne
  • Highlander MALE:
    • Highlander first names are remarkably similar to medieval European names that have Germanic or Normandic roots.
      As the Highlanders are a warring race, their last names tend to sound more…violent.
      They will often adopt the colorful nicknames they have earned during battle.
      EXAMPLES: Aethlwold Hunter, Hunfrid Longblade, Lewenhart Boarsblood
  • Highlander FEMALE:
    • (see male description)
      EXAMPLES: Sigberta Strong, Orieldis Blacke, Bergard Thorne

 *:–☆–:*:–☆:*:–☆–:*:–☆–:*:–☆–:*:–☆:*:–☆–:*:–☆–:

Rodagyn_CG

ROEGADYN

Now for the beast-like race: ROEGADYN (row-gah-dean). These guys are the tallest race, and Pre-ARR, you could ONLY play as a male… but obviously due to the info on the wiki and website, they’ve added female models to chose from! Yay? 「(゚ペ) Not sure how popular these females will be, honestly. I didn’t see too many males in pre-ARR. Perhaps the players that don’t want to look like everybody and their brother will chose this race! ヽ(・∀・ )ノ

There are once again two different clans/tribes: the Sea Wolves and the Lohengarde (aka Hellsguard). They both possess different characteristics; Sea Wolves being more blue/green-skinned with blue/green/white hair, and the Hellsguard have reddish-brownish skin tones and red/orange/brown/black hair.

Sea Wolves live up to their name, residing throughout the seas of La Noscea. Their Hellsguard cousins are from the mountains of Thanalan.

Stat-wise, Sea Wolves have the most base-VIT (23) in the game, making them the best tanks health-wise, while their Hellsguard cousins are the complete opposite, favoring healing stats (22 MND). They also have decent base-tanking (20 VIT)/base-melee (21 STR) stats, so it’s not like they can’t be good at that either. ^^; And again, the highest any base-stat can be is 23.

NAMING CONVENTIONS (credit):

  • Sea Wolf MALE:
    • Sea Wolf names can oft appear like an amalgam of seemingly random letters.
      Sea Wolf names are actually all formed from two words taken from the ancient Roegadyn language that the race’s ancestors spoke before they came to Eorzea.
      For example, Ahldskyf is a combination of Ahld (meaning ‘old’) and Skyf (meaning ‘ship’).
      Rostnsthal is a combination of Rostn (rusty) and Sthal (steel).
      Pronunciation of the names can be a bit easier after splitting the name into its two parts: Ahld + skyf (read “ald-skeeff”).
      EXAMPLES: Greintoum (grein + toum = bronze dream), Mytemyrgan (myte + myrgan = middle morning), Ahtmhas (aht + mhas = eight scars)
    • Surnames (Last names) follow rules similar to their first names.
      A last name simply takes the father’s name and adds either Syn (meaning ‘son’) or Wyn (meaning ‘daughter’).
      For example, the female Limsa Lominsa Admiral, Merlwyb Bloefhiswyn could be broken down like this:
      Merl (sea) + wyb (woman)
      Bloe (blue) + fhis (fish) + wyn (daughter)
      In other words, “Sea Wife, daughter of Blue Fish
    • Pronunciations: Sea Wolf names, you can for the most part follow the rules of English.
      There are, however, some exceptions:
      • VOWELS:
        -AE: Somewhere between the ‘e’ in ‘egg’ and the ‘ai’ in ‘air’ depending on the consonant that follows it.
        Aerg (ambitious) would be pronounced like ‘airg’
        Aent (duck) would be closer to ‘ent’ (rhymes with ‘sent’)
        Aergaent (ambitious duck)
        -Y: A long ‘e’ such as the ‘ea’ in ‘eat’ or the first ‘e’ in ‘Steve’
        Alyr (alder) would be pronounced ‘ah-leer’
        Blyss (blossom) would be pronounced like ‘bleece’ (rhymes with ‘fleece’)
        Alyrblyss (alder blossom)
        -OE: An ‘ooh’ sound such as the ‘ue’ in ‘blue’ and the ‘oo’ in ‘I pity the foo’
        Broen (brown) would be pronounced ‘broon’ (like ‘broom’)
        Loef (leaf) would be ‘loof’ (rhymes with ‘goof’)
        Broenloef (brown leaf)
      • CONSONANTS:
        – PF: Closer to an ‘f’ than a ‘p’
        Pfym (five) would be ‘fim’ (rhymes with ‘slim’)
        Skapf (sheep) would be ‘skaff’ (rhymes with ‘staff’)
        Pfymskapf (five sheep)
        – TH: More like a hard ‘t’ than a soft ‘th’
        Thosin (grey) would be ‘toe-sin’
        Sthal (steel) would be ‘stall’
        Thosinsthal (grey steel)
        – W: Somewhere in-between a ‘w’ and a ‘v’; how the Swedish would say the name ‘Sven’.
        Wyzn (white) would sound like ‘vee-zin’
        Wilf (wolf) would sound like ‘vilf’ (rhymes with ‘filth’)
        Wyznwilf (white wolf)
        – G: Almost always hard (like the ‘g’ in ‘guilt’ but not the ‘g’ in ‘page’)
        The ‘gin’ in Swygyn (silent) would be NOT be pronounced like the drink ‘gin’ but like the ‘gin’ in ‘begin’
        Agat (amber) would be ‘ah-got’
        Swygynagat (silent amber)
        – J: A ‘y’ sound like in ‘year’ and ‘yummy’ Jungh (young) would be pronounced ‘yoong’
        – H: When paired with a vowel (before or after), almost always silent Smhid (smith) would be pronounced ‘smid’ (rhymes with ‘kid’)
        Junghsmhid (young smith)
  • Sea Wolf FEMALE:
    • Female first names follow the same rules as male first names, except that the second word used in the names is almost always one of the following:
      Swys (Sister) -> Aermswys (Poor Sister)
      Thota (Daughter) -> Klynthota (Small Daughter)
      Wyda (Willow) -> Dyrstwyda (Thirsty Willow)
      Geim (Jewel) -> Rhotgeim (Red Jewel)
      Wyb (Woman) -> Merlwyb (Sea Woman)
      Rael (Doe) -> Doesrael (Two Does)
      Lona (Gatherer) -> Styrnlona (Star Gatherer)
      Bhyda (Bride) -> Blyssbryda (Blossom Bride)
  • Hellsguard MALE:
    • Male names are formed from two words (usually a descriptor and a noun), and tend to draw heavily from nature, whether it be vegetable or animal, inanimate or animate, abstract or concrete.
      EXAMPLES: Tall Mountain, Spinning Blade, Anonymous Moose, Still River, Bloody Catapult
    • Surnames: Highly independent in nature, Hellsguard despise being defined by the actions of anyone but themselves, and therefore those who leave their mountain homes for the city-states of Eorzea, will often completely drop their family names, choosing only to be referred to by their first.
  • Hellsguard FEMALE:
    • Female names follow the same rules as those for male names.
      In addition, there are no restrictions on the second word (as exist in Sea Wolf forenames).
      The only real difference between male and female Hellsguard names is that the latter tend to include plant imagery (though there are many which do not).
      On the other hand, the use of trees, flowers, etc. is not exclusive to female names, as there are also many male names which incorporate them.
      EXAMPLES: Blue Lily, Weeping Orchid, Diving Sparrow, Silent Moss

*:–☆–:*:–☆:*:–☆–:*:–☆–:*:–☆–:*:–☆:*:–☆–:*:–☆–:

Elezen_CG

ELEZEN

Here are the ELEZEN (el[L]-eh-zen)… also known as the Elvish race in FFXIV. (。_。) They’re the 2nd tallest race in the game (after the Roegadyn). They’re refined and well… your classic elvish characteristics. Very “metro” in appearance. Longer ears, taller/slender elongated limbs, etc. Sure, they’re elegant, but I dunno… not too fond of the stuffy attitude they generally seem to give off. *shrug* Also, their heads look a bit too small for their bodies for some strange reason. O.o If you like them, that’s awesome! Please don’t hurt me! (;´ρ`)

They seem to carry the typical elf themes as far as their skin colors go. The Elezen clans are Wildwood and Duskwight. The Wildwood resemble the typical woodland elves found in most fantasy-related stories (think: Legolas). They live in the forests surrounded by trees. Treehuggers! :D They also excel as archers (hmm, surprise surprise). The Duskwight are basically your “Drow” or “Dark” elves (think: Drizzt); cave/cavern dwellers. Upholding the typical Drow-like personalities, they tend to be shadier than their Wildwood cousins. They’re more troublesome and prefer to steal and pillage loot. They also prefer to work on their own rather than with others.

According to the wiki article, Elezen are known to be the oldest race on Eorzea. Their time dates back to when the dragons were at peace and they claimed to dominate all of the Eorzea continent. When the Hyur migrated in droves to Eorzea, most of the Elezen saw it as an invasion. Over time, the Wildwood clan accepted the Midlander Hyur clan and adapted their areas with them. Duskwights hold onto their grudge/hatred and do not trust anyone, even considering their Wildwood cousins as traitors due to their acceptance of other races in their homelands.

The Wildwood clan make great archers: They have the most base-DEX in the game (at 23). They also have high base-INT (at 22) so they’d make great caster DPS types (arcanist/thaumaturge). Duskwights have the most base-INT (23) in the game, making them great caster DPS jobs. And again, the highest any base-stat can be is 23.

NAMING CONVENTIONS (credit):

  • Both FEMALE:
    • French-based names tend to end in “ne,” “ette,” or “elle” or on extended vowels like “ie”, and be shorter than the male names.
      EXAMPLES: Tivionne, Elviane, Jainelette, Saulette, Etoinelle, Pimelle, Jannie, Ceaulie, Miyornne
  • Both MALE:
    • French-based names are longer, and will end in x, such as ‘loix’ (pronounced ‘lo-ah’) or ‘aux’ (pronaounced ‘oh’), or end in a silent t, such as ‘mont’ (pronounced ‘moan’) or geant (pronounced ‘john’).
      EXAMPLES: Raitmeaux, Mourechaux, Nogeloix, Padilloux, Vairemont, Carrilaut, Aurifort, Bertennant
  • One will also notice that some of the Elezen names appear familiar to those of the Hyur.
    EXAMPLES: (male) Louis vs Louisoix, Eugene vs Eugenaire, Arthur vs Arthurioux
    (female): Gwen vs Gwenolie, Hilda vs Hildie

 

*:–☆–:*:–☆:*:–☆–:*:–☆–:*:–☆–:*:–☆:*:–☆–:*:–☆–:

My FFXIV plan:

  1. Start out playing a Lalafell Plainsfolk female Conjurer to level 30, level up Gladiator to level 15, then turn her into a WHITE MAGE (yay, my mini Rosa <3)!
  2. CRAFTING: will focus on WEAVER, but will also pick up CarpenterAlchemist & Culinary (S.O will pick up Armorer, Blacksmith, Goldsmith & Leatherworker).
  3. GATHERING: There’s only Miner, Botanist & Fishing. I guess we’ll both learn them all so we can gather when the other cannot. ^o^v

EDIT: Ahhh, how time changes so many things… haha. I ended up choosing a DUNESFOLK Lalafell mostly because their base-stats appealed to my playstyle. They also changed the cross-class for WHM to CNJ-ACN rather than CNJ-GLD during open beta. :P I even leveled my GLD to 15 in preparation for it during the last beta phase, but they snuck that one in at launch! D;

EDIT 2: I found a great name-generator site that can lead to many laughs for those struggling with choosing a name: FFXIV Character Name Generator